Thursday, May 17, 2018

Cyberbullying and online gaming

Boys playing video games

Cyberbullying and Online Gaming

Playing videogames is a popular activity, with 72 percent of teens gaming online. Many video games – whether they are console, web, or computer-based – allow users to play with friends they know in person and others they have met only online. While gaming can have positive benefits like making new friends, socializing, and learning how to strategize and problem solve, it is also another place where cyberbullying occurs. 
Anonymity of players and the use of avatars allow users to create alter-egos or fictional versions of themselves, which is part of the fun of gaming. But it also allows users to harass, bully, and sometimes gang up on other players, sending or posting negative or hurtful messages and using the game as a tool of harassment. If someone is not performing well, other children may curse or make negative remarks that turn into bullying, or they might exclude the person from playing together.
Because players are anonymous, they cannot necessarily be held accountable for their behavior, and their harassment can cause some players to leave games. Some anonymous users use the game as a means to harass strangers or to get their personal information, like user names and passwords. 
There are things adults can do to prevent cyberbullying of children who are gaming:
  • Play the game or observe when the gaming happens to understand how it works and what a child is exposed to in the game.
  • Check in periodically with your child about who is online, playing the game with them.
  • Teach your children about safe online behavior, including not clicking on links from strangers, not sharing personal information, not participating in bullying behavior of other players, and what to do if they observe or experience bullying.
  • Establish rules about how much time a child can spend playing video games.

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